
Navathem’s End
Wear your Hubris on your sleeve. As the Apocalypse draws near, defiance shall be our song.
What is Navathem’s End?
In Navathem’s End, you get to play as agents of a Tower trying to save the world against an Apocalypse that broke the world 800 years ago. Fusing elements from OSR systems, Powered By The Apocalypse and Forged in the Dark, Navathem’s End seeks to create dynamic, dramatic, and defiant adventures for your table to play through.
Investigate strange anomalies, seek out apocalyptic cryptid sightings, and prevent widespread panic. Ready for the world’s end, agent?

Watch this review by Aaron Voight to learn more!
“I think Navathem’s End is a great way to get 5e players onboard with new games without launching them headfirst into something as chunky as Blades in the Dark while maintaining a substantial number of classes and playstyles. New players will be eased into PBTA (Powered by the Apocalypse) and FITD (Forged in the Dark) mechanics… while inhabiting a beautifully fleshed-out world.”
– Aaron Voight, indie tabletop rpg designer and podcaster
Over 900 backers on Kickstarter!
with over 580 downloads on itch.io!

“…I read and internalized all of Navathem’s End. From its themes to its execution, there is nary a flaw.”
HTTPaladin, in praise of Navathem’s End
7 Core Playbooks,
5 Chaos Magic Playbooks

Choose one out of the Seven (7) unique core playbooks to start your life as Agent of the Tower, with options for multiclassing upon advancement. Gain power over reality when you dip your toes into the 5 Chaos Mage playbooks.


Praise for Navathem’s End
Build long, flourishing campaigns
Navathem’s End is built for long-term play and is designed specifically for extended campaigns. Our playtest campaign has been running since April 2020 and we still play today! Enjoy this sprawling open world with endless plot hooks and possibilities.
“Like other PbtA games, Navathem’s End uses Moves for its mechanics. I love how there are conflict moves with each stats, allowing characters to approach conflict through their strength, wits or will.”
Aryl Ether, designer of Molotov College & Sol Survivor
“With concise breakdowns of missions, beautiful maps, and a ton of lore to dig into, Navathem’s End is a time-twisting anti-apocalypse game, full of heart, heat, empathy, and danger.”
Linda Codega, the gaming shelf (gizmodo.com)

Media Coverage for Navathem’s End
Plus One EXP tries out Navathem’s End, ends up fighting one– maybe two(??) Colossus?? Play the video to find out!

The Renaissance Gamer interviews Sin Posadas and Pam Punzalan on the journey it took to develop and write Navathem’s End.
An excerpt:
Brent: Are there design elements of Navathem’s End either of you are particularly proud of? Is there anything you hope other designers can learn or take away from your design?
Pam: “I’m really proud of the fact that Sin and I managed to make everything gameable – at least we hope that we have, although feedback has confirmed, time and again, that we took things in the right direction… I can only hope that when folks read Navathem and other works of mine, they’ll go ‘damn, I want to play this thing’, or ‘oooh this is very inspiring for my own stuff!’. That’s enough for me.”
Read the rest here.

We talk about Navathem’s End with Jeremy Gage on Draw your Dice! Click the audio button or click here to go straight to the site!

We talk about Navathem’s End on the Yes Indie’d podcast!
We get into its themes of defiance and what it means to make art in a city with such an intense history of turmoil.

Navathem’s End has been selected for Pride at Play 2023’s Online Showcase! Pride at Play is an exhibition of queer games in Sydney, Australia and we’re so honored to be part of the roster for the Online Showcase!
Check out the site!
Meet the Team

Pam
Pam Punzalan is a queer designer from the Philippines. Beyond designing with the mind to explore shades of intimacy and violence, she also does editing and consultancy work, and is highly interested in pushing #RPGSEA as far as it can go.

Sin
Sinta Posadas is a non binary designer from the Philippines with their sights set on making games that embody themes of defiance, home and the community, and intimacy.

Borg Sinaban
Borg is a Filipino freelance comic artist and illustrator—a scifantasy enjoyer and a lover of both soft and hard magic systems. You can follow his work over at @borgdraws or contact him through borgdraws@gmail.com.

Kyrah
Kyrah Sy “artsykyrah” is a Filipino-Chinese background artist and interior design student from the Philippines. Through her art, she hopes to create a piece of home for everyone.

Questions? Suggestions?
We’d love to hear from you!